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Author Topic: First Bugfix and Balance update is here!  (Read 16153 times)

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Tibberius Bane (Bloodseeker)

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First Bugfix and Balance update is here!
« on: October 23, 2008, 01:07:14 AM »

The first bugfix and balance update is here! Please note that this is not a Content Release although some new content is present.

List of changes:

Functional updates
* Stamina charge rate has been increased with 20%
* Network load reduced with 5-10%.
* Player twitching removed for carried objects.
* New trail effect for carried objects.
* Carried objectives can not be tossed into noclip areas.
* Sprint windup time increased to 2 seconds
* Fix for team switch exploit at spawn.
* Fix for crashing server with debug commands.
* Misc other fixes for random server crashes.
* Added Shield functionality to push blocking players out of the way.
* Support for menus in Sourcemod. Next Sourcemod release will give full AoC support.
* Updated and cleaned up objective information on class selection screen
* Players now spawn with main weapon.
* Autobalance added to teams- cvar "mp_teams_unbalance_limit" (default 1) was implemented

Balance updates
* Adjusted movement speeds of all classes.
* Adjusted Headshot importance and weapon damages.
* Adjusted Stamina cost for blocking and parrying.
* Longsword/Flamberge no shield now has slower swings.
* Increased stamina charge rate with 20%.
* Jump drain increased to compensate for higher stamina charge rate.

Graphic/Model updates
* New GUI design.
* Fix for selfglowing materials on models.
* Flail model is now 'ragdolled' in thirdperson view.
* Carryable CTF flags are 'ragdolled'.
* Throwable spear, adjusted pointing hand for easier targeting.
* Reduced polycount on several worldmodel weapons.

Sound updates
* All new hi-fi swing sounds, with their respective armor type sound when swinging
* New body fall sounds that reflect men in armor with weapons hitting the ground
* New guy on fire sounds
* VO balance tweaks and additions/changes
* All around volume mix tweaks
* Voices now sound like they are reverberating according to the area in which they sound
* Voices now stop on pain or death
* Footsteps now set up to be audible over distances to help hear an enemy approach
* Arrows in flight now how a sound
* Doors now have sounds
* Bugfixes for helms horn and loud mover sound bugs
* Bugfix for hit sound that would sometimes fire even when a hit wasn’t scored
* Map ambience tweaks and additions
* Tournament has been completely resounded
* New Age of Chivalry themesong
* New map victory songs for agathia and mason

Map Updates

* Fixed pushable objects (Battering ram,bombwagons) stopping randomly/not acting well with multiple pushers.
* Fixed Bombwagon on aoc_Battlegrounds appearing in the ground
* Fixed bridge building glitch with aoc_Battlegrounds
* Fixed aoc_Helms_Deep horn sound being obnoxiously loud and spammable
* Fixed aoc_siege spawns being unfair/crowded
* Fixed catapults being able to directly target spawns in aoc_siege.
* Fixed aoc_tournament 5 seconds to leave the room, extended to 10 and all doors made wider.
* Fixed various cosmetic issues with aoc_theshore
* Updated boiling oil kettle to new model instead of blocky brush
* Fixed various cosmetic issues with aoc_siege
* Fixed drawbridge delivers damage to players on aoc_siege
* Fixed objective information being incorrect on various maps
* Fixed blood decals in the air for Battlegrounds
* Fixed various other minor bugs on all maps
* Minor-major optimization on all maps

tinygod

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Re: First Bugfix and Balance update is here!
« Reply #1 on: October 23, 2008, 01:13:43 AM »

MAN, that was an awesome "bug fix"  = to most games Full patches lol.

seriously you guys made an amazing mod here.. i'm telling all my friends about this forum.

Thank, I simply can't say it any other way.
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Wae

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Re: First Bugfix and Balance update is here!
« Reply #2 on: October 23, 2008, 01:22:40 AM »

Hooray! for this thingy right here. Let it be long lived.
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DrFunkenstein

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Re: First Bugfix and Balance update is here!
« Reply #3 on: October 23, 2008, 02:19:36 AM »

Looking forward to playing this version - great work guys.
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Cat

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Re: First Bugfix and Balance update is here!
« Reply #4 on: October 23, 2008, 02:38:39 AM »

hot damn! I'm trying it right now!
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Sir Alexander

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Re: First Bugfix and Balance update is here!
« Reply #5 on: October 23, 2008, 03:05:23 AM »

Yay, for an update is here!  I'm downloading it now, so I probably won't be sleeping much tonight.  Thanks for the epic game Team Chivalry.
« Last Edit: October 23, 2008, 03:09:28 AM by Alex »
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Welcome To Hell

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Re: First Bugfix and Balance update is here!
« Reply #6 on: October 23, 2008, 03:21:47 AM »

Great News!
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[MhG] † Static Red †

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Re: First Bugfix and Balance update is here!
« Reply #7 on: October 23, 2008, 03:25:50 AM »

all sounds great :P

hope some one replies to my other posts so i can play the game :P as fromt he update i cant connect to any servers
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Shifty

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Re: First Bugfix and Balance update is here!
« Reply #8 on: October 23, 2008, 04:20:42 AM »

i love this game good fixes just played.. the sword is slow which make it fair but i have to say the spear aiming system is freaking amazing.... and the blocking system is useful now.. love this game i tell everyone i know to try it out..


!@#
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Mastix

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Re: First Bugfix and Balance update is here!
« Reply #9 on: October 23, 2008, 05:25:09 AM »

Weird... i didn't get any update but when I got into the game I heard the n ew Theme music so I guess it did update... (I think it's the new one)  ???
Changes sound sweet!
« Last Edit: October 23, 2008, 05:35:09 AM by Mastix »
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Craka_J

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Re: First Bugfix and Balance update is here!
« Reply #10 on: October 23, 2008, 07:16:29 AM »

Finally it's out!  Thank you, Team Chivalry!

~Craka_J
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DrFunkenstein

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Re: First Bugfix and Balance update is here!
« Reply #11 on: October 23, 2008, 07:31:09 AM »

Like most of it for sure.  My only negative first reaction is to longsword footman thrusting - its almost impossible to hit now.  I'm not sure if the weapon was shortened or the hitboxes shrunk but it is MUCH harder to hit moving people with the thrust.  Conversely, the footman slash seems to be easier to hit with and do more damage than before.  But this still loses to a knight!
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legion

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Re: First Bugfix and Balance update is here!
« Reply #12 on: October 23, 2008, 07:50:06 AM »

YES YES!

Thank you!!!

ANd you released just before the weekend starts. That'll be a good weekend ;D
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El Mexicano

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Re: First Bugfix and Balance update is here!
« Reply #13 on: October 23, 2008, 09:21:13 AM »

okay everything is fine except for the Knights 2hand sword

i took this saying from one guy talking in the game

if you swung a baseball bat with one hand it would be slow
if you swung a baseball bat with two hands it would be faster
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Trojan

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Re: First Bugfix and Balance update is here!
« Reply #14 on: October 23, 2008, 09:38:07 AM »

Great ! Autobalance !!! Thanks for efficiency
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