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Author Topic: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released  (Read 14879 times)

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Tibberius Bane (Bloodseeker)

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CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« on: October 06, 2009, 11:08:42 PM »

Where are we headed?

   The Team has just released a hotfix update to the  patch that will address a couple bugs (assists not showing etc.) and balance issues. This patch also features several thirdperson animation fixes.



   Moving forward to CR3 and beyond… The next big update for Age of Chivalry will be the most ambitious update the game and possibly any mod, has ever conceived. Ok, so maybe that’s a loaded statement, but we’re serious, this thing is going to be BIG. We feel like the current game is finally at a state where we can sit down and really pump out a bunch of features we’ve wanted forever, but didn’t feel like we had the core gameplay down well enough yet to consider. A couple of features that CR3 is planning to implement include:  A dynamic interactive campaign system designed to truly bring story to a multiplayer experience, new classes (that’s a plural, but for now we will only confirm the implementation of a “Siege Engineer” class, which may or may not be his final name, but gives you a basic idea of his purpose on the battlefield. That’s his workhammer you can see in the shot), brand new combat system that will give the players far more options in how they will choose to play, far more distinction and personality between the classes playstyle (including new playermodels for each class) new evasion manoeuvres, completely redesigned existing maps, extensive particle effects, proper shield bashing, single player training missions and a hell of a lot more. And yes, limbs shall fly!


   We know we can’t get away with just saying “brand new combat system”, so we will give you a couple details on what we plan to include without giving away too much. First off, why change a combat system that works for a lot of people, well the new system will be based off the old system in that its execution will be fairly similar, the differences are more in what options a player has available to him and how smooth the actions take place in comparison to when the player performs them. The main issue we’ve seen time and time again with our current combat system is that players can’t get used to the idea of having to “windup” an attack before you start delivering damage, that is, a player expects that when he presses an attack button that his sword will immediately deal damage to where ever he is pointing. This is not the case currently as we have to have the sword windup from idle before the follow through can begin and these critical moments can be frustrating for players that don’t understand why there is that delay.



Above Picture Features A new version of the 2 Handed Swords

So with the new system, players will initiate attacks the same way, by pressing down on an attack button, but it will give them the powerful option to hold an attack in a ready state. When the player releases that button his attack will almost immediately fire and strike whatever it is going to hit, with this improvement we expect the game to feel a lot more natural to players and not only that but it will add to the tactics and strategy to the gameplay by allowing players to perform “feints”, block from a ready state and with the way our new animation system will be setup, eventually freeform their own combinations.


Above picture is of a Warhammer (existing hammer will later be referred to as a Maul)

That being said we won’t have players running around the battlefield holding their swords out at awkward angles forever and the time you can hold an attack in a ready state will be limited to avoid abuse and to keep things from looking silly. This new system would be totally open-ended for improvements later on which is one of the main appeals of it, for instance, imagine if you could launch one action and then after the follow through immediately move into a new action without waiting for the recovery to idle. This system will incorporate literally hundreds of new animations before we’re done and that’s the beauty of it, its something we can keep improving along with the rest of the game! For more on the combat system you’re going to have to wait, hope that’s enough to have you salivating in the mean time!


Adjustments made for the Hotfix:

- Reduced deflect animation (animation that plays after being parried or blocked by an opponent) from 1.5 seconds to 1.25 seconds to promote faster exchanges of blows
- Various Stamina cost adjustments (to be released in detail later)
- Fixed a bunch of 3rd person animation timing issues causing visual oddities
- Fixed Man at arms broadsword not playing a deflect animation in 3rd person
- Fixed some objective complete/failed stingers not playing
- Fixed client crashes on spectating
- Fixed Assists not displaying/recording to steam stats properly
- Fixed 1st mason Darkforest spawn not allowing full 16 players to spawn at once
- Fixed invisible boat on Invasion and Spawnpoint errors there as well
- Fix for sorrow dragon statue breaking and generating some instances of "mega-lag"
- Hudradio fix (for sourcemod menus - Thanks violentcrimes!)

--------

Age of Chivalry is still actively seeking people for the positions of:

3D modeler
Animator
2D Graphic Artist

To apply, please send an email and attach relevant works or a link to your demo reel to jobs@age-of-chivalry.com

Get more Age of Chivalry Information on our Website and other Community Hotspots!:

« Last Edit: October 07, 2009, 03:57:32 AM by Tibberius Bane (Bloodseeker) »
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Tibberius Bane (Bloodseeker)

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #1 on: October 06, 2009, 11:09:35 PM »

Had to go to hockey sorry guys will fix the post and everything in about 2 hours, just wanted to let you know its been released.

Omar Slim

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #2 on: October 06, 2009, 11:48:33 PM »

OMGWTFBBQ
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Alpha

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #3 on: October 06, 2009, 11:57:14 PM »

A Siege Engineer! I knew it! Ha ha ha  ;D Oh joy! Will he be a robotics faculty engineer?  ;) I would then have a perfect representation of myself in AoC!  :)

Joking aside, the new models are of really fantastic quality. Even the simple swords look very good. The Workhammer is extremely detailed and beautiful. It looks somewhat high-tech - a bit like it was from a post-apocalyptic setting (reminds me of Fallout 3) - but assuming that the AoC world is fictional, I think it will fit the game well.

The new swords are also very well designed - simple and.. pure. They look like real weapons designed for killing and not looking fancy, which is great.

And finally we get a true war hammer! Now this is how real combat hammers looked like - blunt part to cave in the armor and the sharp spike for penetration. Another excellent piece of equipment. Since it was mentioned that the old hammer (maul) also stays in the game, I suppose the new war hammer will be a weapon of another new class, right?

The improved combat system sounds really interesting. However one thing bothers me - how players will be supposed to block or parry an instant attack?

new evasion manoeuvres (...) And yes, limbs shall fly!

YEAH! Dodging and cut-able limbs... Holy crap! :med15:

Thumbs up! Keep up the fantastic work Team Chivlalry. And thank you.  ;)

NoX

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #4 on: October 07, 2009, 12:12:24 AM »

Jesus Christ that's ambitious! You should have an achievement for completing CR 3 ;)

It sounds really awesome, but I'm also confused about being able to block, then instant-strike. I'm sure you'll balance it in testing, though :)

One slight thing, though. It's no biggie, but now that I've spotted it, I can't let it go. The workhammer is something they use to build stuff, or whatever, right? But wouldn't that metal strip down the strike surface be incredible annoying if you're trying to nail something? Talking about this thing: http://dl.getdropbox.com/u/915999/Workhammer2.jpg
« Last Edit: October 07, 2009, 12:19:03 AM by NoX »
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King Faysal

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #5 on: October 07, 2009, 12:20:00 AM »

DAMN that looks good.Especialy the models,but if you gonna change the longsword then please also change the flamberge.
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Arrionso

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #6 on: October 07, 2009, 01:38:15 AM »

EPIC

That is all.

 :med15:
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Odiosus

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #7 on: October 07, 2009, 01:46:00 AM »

I am...... Speechless.

I mean - shield bash, war hammers(real), dodging maneuvers, manual attack windup, etc were the things I always thought would be awesome if implemented in AoC, not to mention all the other jazzy stuff.

Damn that just sounds too good.
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Tibberius Bane (Bloodseeker)

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #8 on: October 07, 2009, 03:58:06 AM »

Updated post with information on what changes hotfix brings.

SlyGoat

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #9 on: October 07, 2009, 04:14:08 AM »

Really loving the little strip of nails over the top of the hammer, such an awesome detail.

Lord Blueberry

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #10 on: October 07, 2009, 08:23:41 AM »

Lord blueberry is very pleased to read this message.

Goodbye to old AoC for real, this blows our chances of getting it back the way it was, in a good way tho. All those extra features are pretty much spot on. Now i can tell my friends it's medieval TF2, and not lie.

The work hammer tho, isn't it a bit too Empire Mod-ish? (with the team that makes their own weapons out of scrap or someting.) It has a style that wouldnt entirely belong in AoC in my opinion, but hei dats just me.
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mESCALOR

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #11 on: October 07, 2009, 11:04:44 AM »

awesome to hear about the new planed features  ;D

thx a lot for your efford - you really did a great job, and you still do!
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Wingy

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #12 on: October 07, 2009, 12:02:32 PM »

Love what I read so far.

About the story, any more details, or any big change in the storyline?
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reeke

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #13 on: October 07, 2009, 12:16:05 PM »

The workhammer has a sci-fi look about it to me for some reason... still cool as hell though.
« Last Edit: October 07, 2009, 01:51:23 PM by reeke »
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Solombas

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Re: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
« Reply #14 on: October 07, 2009, 12:22:40 PM »

Finally, this is the kind of update I have been waiting for since the beginning! Feinting, interactive campaign, characteristic looks for each class. Good job on the hard work, guys! Keep it up.
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